Few video game consoles stirred up as much buzz since the Nintendo Wii. Before motion tracking software was believed regular fare and idle shovelware began popping up left and right to make the most, Nintendo looked to revolutionize the gaming landscape with the Wii (before the name had been officially declared, the system had been codenamed Revolution). Using a two-piece"Wiimote" and"Nunchuk" control scheme, the Wii promised gamers an opportunity to experience a new type of paradigm, to capitalize on the popularity of titles such as Dance Dance Revolution and flip the human body into a game controller. Many of the best Wii games have been Nintendo's first-party Wii titles and got praise, with several becoming staple party games that, to this day, keep premium real estate in entertainment centers.
Unfortunately, the Wii came along during a time of consolidation for game programmers: Since it became easier to cross-publish games on the PlayStation 3, Xbox 360, and PC, lots of developers looked in the Wii's comparative technical limitations and unique controls, and simply decided to dismiss the system. Despite a dearth of quality third-party service, the Wii was still home to a unique core set of matches in its own lifespan.
Let's be real. Mario Kart Wii doesn't alter the match like Mario Kart 64 or Double Dash, but the Wii Edition of this time-honored Nintendo heritage was still beloved in its own right. It felt like a slicker, better-looking version of Mario Kart 64, and that is not a terrible thing.
The most novel aspect of Mario Kart Wii, such as several Wii matches, was its movement controls. Nintendo even bundled in the plastic wheel attachment with every copy of the game. With 32 tracks -- 16 new, 16 from previous games -- and combat mode, the Wii entry of the iconic racer delivered a comparatively robust package that really hit its stride when playing on the sofa alongside friends. Considering that movement controls have been a part of every console Mario Kart experience since (Mario Kart 8 for Wii U along with the deluxe version for Switch), Mario Kart Wii's effect is still found in the series today. Though it was not quite what we desired, Mario Kart is excellent no matter what. You would be hard-pressed to discover a better racing game for Wii.
The third entry in Nintendo's famous fighting series made critical acclaim for tweaking the favorite formula and adding several new features, including crazy-powerful"Closing Smash" moves that may swing the momentum of a battle. Super Smash Bros Brawl ISO additionally introduced third-party characters into the series for the first time, namely Sonic the Hedgehog, and Solid Snake in the Metal Gear Collection. Other new additions include a Pokémon Trainer character that controls completely evolved versions of the starter Pokémon out of Pokémon Red and Blue. The game featured an expanded bundle of single-player activities, including the Subspace Emissary Adventure style, and offered online multiplayer (via Wi-Fi) for the very first time in the collection. Unfortunately, the Wi-Fi has since shut down, even though emulators on PC have retained online multiplayer living.
The first Donkey Kong Country is legendary. From its apparently futuristic images (in its time) into the iconic audio into the controller-shattering issue, the 1994 name provided treasured memories for many gamers. Following a 13-year hiatus after Donkey Kong Country 3, the show made its triumphant return on the Wii with Donkey Kong Country Returns. The side-scrolling, platforming gameplay is equally as simple as ever, with more peanuts to collect and more hidden areas than you can shake a stick at. This time around, Diddy Kong is equipped with a jetpack to help the primate pair traverse the levels, and also a co-op manner lets Player 2 take charge of the junior Kong. The Wii variant was flashed to Nintendo 3DS, and a picture is also available on the Wii U and Change.
Nintendo's Animal Crossing franchise is now a household name, beloved by fans throughout the world for its anthropomorphic creatures and quirky life simulation gameplay. City Folk successfully brought that formula into the Wii in 2008, letting players build a lifetime among the woodland creatures (no, not those woodland creatures ); if you liked the Gamecube or Nintendo DS variations of Animal Crossing, you'll probably like this too. City Folk brings rear string mainstays like raccoon-dog store owner Tom Nook, and players will see the seasons change instantly, as stated by the Wii's clock. The game utilizes motion controls for things such as chopping wood and fishing. If nothing else, City Folk offers what may be the most exhilarating achievement within a video game: Paying off a mortgage.
As soon as the Metroid series made its way onto GameCube as Metroid Prime, it had been showered with praise for successfully offering a first-person take on the franchise. Samus' nimble beam cannon and missile launcher reunite, as does her"Morph Ball" ability, allowing her to roll up at a tiny ball to research tight spaces. Corruption makes excellent use of this Wii's motion controls, combining lock-on targeting with free planning for a sleek, responsive feel. The difficulty is toned down somewhat from Echoes, where boss fights often required several attempts, but Corruption remains a satisfying encounter. A fourth Prime match is currently in development for Nintendo Switch, and that means you still have the time to catch up!